Bringing “Soul” to Life: A Talk With the Filmmakers

Now coming to Disney+ this Christmas is Disney/Pixar’s latest film from director Pete Docter, Soul.

© Disney | Pixar

Soul centers around middle-school band teacher Joe Gardner (voiced by Jamie Foxx) who has always aspired to play jazz with the greats, but whose life has turned out more like that of George Bailey in It’s A Wonderful Life — a tribute to self-sacrifice and delayed gratification.  Just when Joe appears to have a chance at the Big Time, one misstep removes him from this plane of existence and forces him to team up with a cynical, disembodied soul “22” (voiced by Tina Fey,) who is as reluctant to join the world of the living as Gardner is desperate to get back.

Continuing on from the first half of our virtual press day, we heard from the talented artists who contributed to Soul’s story, animation, and music.

SOUL – Concept Art by Dave Strick. © 2020 Disney/Pixar. All Rights Reserved.

Story

In the Story Department presentation, Kristen Lester (Story Supervisor) Michael Yates (Story Artist), and Aphton Corbin (Story Artist) took us through the development of the poignantly insightful “Hall of You” scene, in which Joe walks 22 through a museum exhibit of his life and relives the various detours and bumps that make up a life.

© Disney | Pixar

The main question the writers sought to address in this scene was, with all his love for jazz, why had Joe never succeeded in becoming a professional musician?  To develop this scene, they generated a ton of ideas and artwork that did not ultimately make it into the final film, but helped to further delineate Joe’s character.  In one of these sequences, they created a montage of moments in Joe’s life where his responsibilities as a son or a teacher or just bad luck continually conspire to keep him from making the important auditions or gigs that might open the door to his musical success.

Ultimately, the scene in the film became that of the Hall of You where souls can run through a personally tailored exhibit of their lives in a museum-like setting.  While the purpose is ostensibly for mentors to show new souls their brilliant successes to inspire their future life on Earth, Joe’s life displays a little differently.  The mentor he replaces (Bjorn Borgenson) has an exhibit filled with awards and professional recognition.  In contrast, Joe’s reveals one rejection after another as his life passes by, with Binaca spray mounted on pedestals instead of Bjorn’s medals.  By pushing the notion of Joe’s life as one of unfulfilled dreams, the story artists made him sympathetic to the audience, and ramped up Joe’s urgency to get back to Earth for his one last shot at the Big Time.

© Disney | Pixar

Animation

To talk about some of the challenges animating Soul faced, were presenters Bobby Podesta (Animation Supervisor), Jude Brownbill (Animation Supervisor), and MontaQue Ruffin (Animator.)

A “Soul” animation review, including Pete Docter, on November 15, 2019 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)

One of the first influences on developing how the characters look and act and move are real life references–video references of both the animators themselves and the voice actors–Tina Fey and Jamie Foxx.

SOUL – Jamie Foxx pictured. Photo by Ricky Middlesworth. © 2020 Ricky Middlesworth. All Rights Reserved.

Before delving into the specificity of the characters however, the animators needed to develop general design elements of the souls.  New souls are simple, round shapes with no distinguishing characteristics because they lack any of the experience or identity that living molds them.  The mentor souls, on the other hand, are an abstraction of how they saw themselves on Earth who move as if they were still subject to gravity instead of the weightless bobbing of newbs.  This helps give Joe a visual identity when he exists in the Great Before as he retains his hat and glasses and allows viewers to pick him out of a crowd.

In Disney and Pixar’s “Soul,” a middle-school band teacher named Joe finds himself in The Great Before—a fantastical place where new souls get their personalities, quirks and interests before they go to Earth. Determined to return to his life, Joe teams up with a precocious soul, 22, to show her what’s great about living. Featuring Tina Fey as the voice of 22, and Jamie Foxx as the voice of Joe Gardner, “Soul” opens in U.S. theaters on June 19, 2020. © 2020 Disney/Pixar. All Rights Reserved.

The next character design challenge was that of the Counselors of the Great Before, who are basically manifestations of the universe presented in a form that humans can comprehend.  After countless attempts at creating a being that was both unique but which also allowed for clarity of acting, the concept of them being a living line came to the forefront, as displayed by concept wire sculptures.

SOUL – Concept Art by Rachel Xin. © 2020 Disney/Pixar. All Rights Reserved.

Even animating Joe as a regular human had its degree of difficulty as they felt animating Joe’s hands playing piano authentically was key to showcasing his talent and passion for Jazz.  They recorded video reference of Jon Batiste’s hands as he played and used it as a visual roadmap to show Joe’s hand movement and finger articulation frame by frame.

SOUL – Concept Art by Tim Evatt. © 2020 Disney/Pixar. All Rights Reserved.

Jazz

For a film that revolves largely around a character’s lifelong passion for jazz, the music was of paramount importance.  One of the main resources the filmmakers used to help them understand and accurately present jazz was the great Jon Batiste who wrote and arranged all the jazz music in the film.

Jon Batiste records music for “Soul,” a Pixar Animation Studios film, on January 3, 2020 at Capitol Studios in Los Angeles, Calif. (Photo by Deborah Coleman / Pixar)

Batiste on finding the tone of the music:  “The film has this ethereal air because it’s going between the real world in New York City and, the Great Beyond, which is where souls are born, and where they figure out their purpose, and where the souls go once a person’s soul leaves their body in their death. 

“I wanted to find some jazz music that had an ethereal and very universal, accessible form with melodies and harmonies that had that same spirit.  So, if you listen to these kind of chords…there’s an optimism in them, and it’s also a bit melancholy at the same time…Every song has those kind of harmonic, melodic, and rhythmic textures, and it brings you to a place spiritually.

SOUL – Concept Art by Tim Evatt. © 2020 Disney/Pixar. All Rights Reserved.

Batiste on creating an authentic jazz club sound:  “We channeled all of the greats that I had the pleasure of playing in jazz clubs with around the world, as well as the ones who I’ve listened to for years since I was a little boy, like Joe when he walked in the club…I wanted to channel their spirit through the types of compositions.

“You know, kind of like the first thing that Joe hears when he walks into the club, the “Born to Play.”  That’s kind of a swing feel with some of the different harmonic textures that you would hear maybe in, like, a Kenny Kirkland record or a Branford Marsalis record from the ’80s.  So, I imagined he was walkin’ in the club, it was probably around that time, you know, the ’70s or the ’80s, and the cats were playin’ in that way.  It was the neo-traditionalist movement during that time.

 

Soul begins streaming on Disney+ on December 25th, 2020.

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Jeanine resides in Southern California, pursuing the sort of lifestyle that makes her the envy of every 11-year-old she meets. She has been to every Disney theme park in the world and while she finds Tokyo DisneySea the Fairest Of Them All, Disneyland is her Home Park... and there is no place like home.

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